Certification Badge_Exercise Professiona

TRAIN: CYBER CRISIS WAR GAMES 

TRAINING ORGANIZATIONS HOW TO BUILD THEIR OWN TABLETOP CYBER WAR GAMES

Stand out in the crowd by becoming a certified

Cyber Crisis Management Exercise Professional (C²MEP)

An immersion into planning, developing, conducting, and assessing tabletop cyber war games that are aligned to and compliant with the U.S. Homeland Security Exercise and Evaluation Program (HSEEP). Although there is no such thing as being “HSEEP certified” this course will certify students do indeed understand and apply the FEMA program as it is aligned to the cyber security domain.

The ability to plan, develop, deliver, and assess tabletop war games are essential skills required to validate an organization's incident response and cyber crisis management plans.  Acquiring this certification demonstrates a unique and specialized set of knowledge, skills, and abilities.

C2MEP CERTIFICATION: PUBLIC COURSE SCHEDULE

2021 Schedule

Step 1: Education

C²MEP candidates are required to complete our online course or attend an instructor-led Cyber Crisis Management Exercise Professional Boot Camp.  Both the online course and the 2-day (public course) immersion covers all facets required to pass the certification exam.

Step 2: Exam

Achieve a score of 70% or better on the C²MEP exam

  • 50 multiple choice questions

  • Two hours; delivered on the final day of the boot camp

  • Only material produced by the candidate during the boot camp is permitted as reference material during the exam

  • There is an exam re-take fee of US$149 for students who do not pass the exam on first attempt.

    • One week must pass prior to attempting an exam re-take

Step 3: Evaluation

The materials developed during the three course scenarios will be reviewed and evaluated based on the criteria below. A score of 80% or better is required.

  • Presentation (15% of score)

  • Structure (20% of score)

  • Completeness (30% of score)

  • Content (35% of score)

NOTE: All three of the above steps will be completed during the boot camp. 

 

NOTE: Due to the time required to complete both the exam and the plan evaluation, students are advised to not schedule return flights home prior to 8 p.m.

OBJECTIVE

An immersion into planning, developing, conducting, and assessing tabletop cyber war games that are aligned to and compliant with the U.S. Homeland Security Exercise and Evaluation Program (HSEEP). Although there is no such thing as being “HSEEP certified” this course will certify students do indeed understand and apply the FEMA program as it is aligned to the cyber security domain.

DAY 1: FOUNDATIONS OF TABLETOP CYBER WAR EXERCISES

  • ​Tabletop Exercises vs. Immersive Simulations

  • Exercise Scope

  • Exercise Design & Development

  • Setting the Foundations​

    • Planning Meetings

    • Concept and SMART Objectives Meeting

    • Initial Planning Meeting

    • Midterm Planning Meeting

    • Master Scenario Events List Meeting

    • Final Planning Meeting

  • Exercise Roles & Responsibilities

  • Exercise Execution & Logistics

  • Exercise Materials​

    • Situation Manual​

    • Player Handbooks

    • Facilitator Guide

    • Exercise Presentation

    • Exercise Evaluation Guide

    • Participant Feedback Form

  • Exercise Conclusion

  • After-Action Reporting

  • Exercise Improvement Planning

VALUE

The ability to plan, develop, deliver, and assess tabletop war games are essential skills required to validate an organization's incident response and cyber crisis management plans.  Acquiring this certification demonstrates a unique and specialized set of knowledge, skills, and abilities.

DELIVERY

This course is delivered in two forms:

  • 2-Day Public Immersive Boot Camp​

  • Online, live, instructor-led

OUTCOMES

Both course delivery methods lead to an end of course exam and possible Cyber Crisis Management Exercise Professional (C2MEP) certification.

Cyber Crisis Management Program and Cert

DAY 2: TABLETOP CYBER WAR EXERCISE PRACTICALS

  • Assignment

    • Develop all contents required to build, deliver, and assess an exercise​

  • Practical

    • Serve as facilitator for a given exercise subset

    • Act as observer for a given exercise subset